The latest version of Comicado (0.99) brings few things which were not so hard to implement but they further expand Comicado capabilities.
- The set of the layer tools has got a new member – the gradient fill tool. If you need color gradients over big areas, then it is hard to go without this tool.
- A new option for the brush tool is the mirror draw. If you have symmetric shapes in your artwork this tool can quite simplify the process of drawing them.
- The improvements in the layer transform tool provide better quality and possibility to quickly copy bitmap areas (move transform + Left Control key, like in Photoshop).
- Splines are now using customizable brush just like the ordinary brush tool – you can set the brush image and parameters for the spline brush.
And, of course, code bugs are stubborn and persistent specie so i needed to kill few more in this release.
I decided to put Comicado on Steam Greenlight. Ok, Steam is mostly gaming oriented but it certainly can‘t hurt to have it there. Of course, even better would be if the application would be actually accepted, so if you want to support Comicado, please visit the following link and give it your vote:
The new version of Comicado improves performance , solves some memory problems and brings a new feature – line constraints. It also fixes few nasty (= crashing) bugs which got sneaked into the previous version.
Users of previous versions will probably notice a new layer preview method. The blinking effect used before has some serious technical problems and it was really nothing worth keeping from the usability point of view. The new method with a temporary, big thumbnail image works a lot better. Another thing which seriously needed improvements were the color adjustment tools. Comicado is no speed champion but these tools were really slow beyond the level of acceptance. I am happy to say they works much faster now. With some other technical improvements Comicado should be generally faster and more stable now.
The new thing are line constraints – you can now draw straight lines (or splines) in fixed directions. There are three kinds of constraints – ruler, angle and perspective. Yeap – no longer need to trace that perspective grid lines – now Comicado does that for you .
Comicado 0.97 has been released! The biggest new feature are the hi-res layers which allow drawing black line art in double resolution. As you may be aware, printing b&w line bitmaps is usually done in higher resolutions then printing color images. While you can turn, let say 450dpi, antialiased line art into 1200dpi bitmap quite well, it is obvious that any higher resolution will provide even better final b&w bitmap. This concept of having different resolutions in one working image has been already seen in Manga Studio and provides more efficient way of handling higher resolutions for the line art.
This release features also some other changes – the full list can be seen here: http://jugilus.com/phpBB3/viewtopic.php?f=11&t=13.
There is a lot of things I want to add or improve in Comicado. And the list is getting longer as the new ideas just keep coming when using the program. I am also interested to hear ideas from the other users, so if you have any, you are welcome to share it.
And what am I cooking for the next version? I am working on a new kind of layer – a high resolution black layer. Can you guess what is that? If not you will see next week (I hope).
…I am happy to say that my illustration tool called Comicado is now out! If you are a comic artist or a digital illustator then I invite you to try it out!
But it will be soon. In fact I hope my next post will be about that event. For now here is one picture with the Comicado logo for the web site.
This is the first digital painting made with Comicado. Fun stuff, but I need to improve some of the brushes. I will include a set of brush images and presets to be available in Comicado out of the box. Of course, users will not be limited to those only, but will be able to easily make their own brushes.
I am working to get Comicado ready for release. Not sure when that will happen but we sure are getting closer with every passing day.
Comicado? Well that is the new name of my graphic application as the old one wasn’t really an ear-catcher. Luckily, the name is not the only thing which progressed since the last post. The application has now implemented all features planned for the first version! It’s still not ready to be released but it’s now in the final stage of the development. Some issues still need to be resolved and some things polished, but the application is in the usable shape.
Comicado has some cool unique features but, ultimately, the most important aspect of any art application is how good is at drawing and painting. There are many things which affects the painting experience: layers system, brush tools, tools for filling, selections and more. All these elements are something most artists expects to have in their graphic tool and Comicado has a good share of them. Maybe the most important component is the brush engine as it directly affects the look of artwork. Comicado has a brush engine which could be described as more ”classic”. It is more similar to “Photoshop” or PaintTool SAI than Painter or Art Rage. I know I am biased but the truth is that I am really happy with it. I had no problem switching from SAI to Comicado when drawing and we know what kind of reputation SAI has when it comes to digital drawing.
Here is some work I did in Comicado:
I can’t say when Comicado will get released. Beside getting the application ready, I must also write a manual, do some samples, web site stuff etc. Hopefully it won’t take (too) long.